A design inspired by the idea of soft light dreams and gentle sound waves. The goal was to create a unique solution to displaying an information set. The aim for a softer more ethereal experience.
Childhood toys have a special place in the hearts of many. This timeline was meant to revisit all of the most popular toys in the past century. The aim was a childish yet clean design, to please the inner child and designer.
Consumers requested better employees so my group consisting of Nick Schiefer, Mark Koepsell, and I created a training app. Better employees equals happier custumers who would in turn place trust in the brand.
The goal was to express the futuristic and fantasy like aspects the device presents. The project started with a 3D model, but the robot was added to characterize the idea of an enthused video gamer.
Various 3d projects modeled in 3d Form & Space. The goal of each project was to understand the program Cinema 4d and apply proper lighting, modeling, and feeling.